XIII
Creative Excellence
Delivering creative excellence
Experience Gaming
Unparalleled gaming experience
Trusted Support
Backed by trusted support
About the Project Overview
XIII, a cult-classic comic-inspired FPS from 2003, returned with a full-scale remaster. Zatun was engaged to revamp legacy animations, originally built in Unreal Engine 2, using a modern Unity-based pipeline.
Rather than creating all animations from scratch, the task was to extract and reference original motion, retarget it onto modern rigs in Maya, and clean up and polish it to meet current-generation standards. This applied across first-person player hands, NPCs, and story sequences, with over 540 animations delivered in total.
Zatun also created multiple animations from scratch to match the client’s animation style.
Client Challenge
Zatun’s Solutions
🔧 Animation Types & Approach
| Animation Type | Description |
|---|---|
| FPS Hand Animations | Reloads, idle breakers, ironsights, attacks, alternate fires, sprint cycles |
| NPC Animations | Walk cycles, hits, deaths, interactions |
| Cinematic/Story Beats | Dialogue gestures, environmental cues, intro/outro loops |
Deliverables & Batching
| Batch Type | Animations Delivered |
|---|---|
| FPS (Hands) – Batches 1–8 | 50–84 animations per batch |
| NPC – 3PS Animations | 62 animations per set |
| Total Animations | 540+ across 10 batches |
Each delivery included .mb files with final animation, untextured viewport, rig references, and updated spreadsheet entries for blocking, polish, and delivery status.
Technical Pipeline
Results
| Outcome | Impact |
|---|---|
| All animation batches delivered | On time, within the 3-month window |
| Reference fidelity achieved | 2003-era animations matched and upgraded to 2020s standards |
| Stylised identity retained | Cartoony feel preserved while enhancing movement quality |
| No retakes >5% | Less than 5% of animations were flagged for changes or fixes |
| Satisfied client & steady work | Zatun trusted for future animation & environment contracts |
