How to Get Started with Unity Game Development
Working on Unity game development can be quite an interesting experience, even if you are not an expert yet. That’s partly because Unity is full of exciting opportunities and partly because even the early stages produce reasonably good output.
As a game development engine, Unity is unique in a number of ways. It is commonly accepted that Unity has enriched game design and development like few other platforms have. Being a cross-platform game engine, it has made a lot of things easier and popular – currently, it supports over 25 platforms. It can create virtual reality (VR) and augmented reality (AR), in addition to building simulations or create near-real experiences.
With all these features, it has found applications in a number of industries outside the gaming world. Movies, architecture and engineering are the three sectors this engine is used – something almost unprecedented for game design software till date.
All this is attributed to the fact that it can create three-dimensional (3D) and two-dimensional (2D) images with very accurate and with relative ease. With all these features, Unity 3D modelling is being seriously considered for applications in the healthcare industry and medical education as well.
Beginning your work in Unity 3D game development starts with assets (you need to have installed the engine first). Once you have the asset, you now move to select the base or the ground on which the character stands. The next step is adding action to the character – running, moving, jumping and so on.
That’s where Unity’s Physics comes into the picture. Once you develop the basic understanding of how rotation and motion and all that influences what you’re trying to achieve, things start looking exciting. After that, you might want to look for a collider and see what happens on collision.
Alternatively, you could have started with Unity 2D game development. The basic steps don’t really change, or the change is not very huge when you start out designing games.
Why does Unity game development look so promising? Is it only because you can do a lot of things with it? While that’s true, it’s not the complete answer. There’s a more detailed and a richer answer to it.
The game development community has built a lot of documentation around the Unity engine. The navigation within the toolset of Unity is quite easy and intuitive. A number of things that you think might require detailed programming can be accomplished with simple drag and drop functions.
Perhaps the greatest proof of Unity’s versatility is the fact that nearly half of the new mobile games are created using Unity (Source). The whole idea of one particular engine so many mobile games itself is a testimony of what Unity is capable of doing.
Perhaps the greatest proof of Unity’s versatility is the fact that nearly half of the new mobile games are created using Unity (Source). The whole idea of one particular engine so many mobile games itself is a testimony of what Unity is capable of doing.
Just one last thing: if a relative novice can produce some interesting games with Unity, imagine what a bunch of talented and experienced professionals can do! There’d be virtually no limit to that! You might actually want to check out some of the great games we created!