Our Projects

Below are the details of some of the game development projects we have undertaken for our clients in the video game industry.

Lordz Game Studio, Netherlands

Platform: PC
Game: Panzer Corps and Lordz Panzer Corps site
Scope of work: Modeling, UV Mapping, Texture
Project Description: Created over 220 units, including tanks, ships, planes, anti-aircraft guns, etc. for the WW2 game “Panzer Corps”.

Ngmoco icon smile Our Projects , San Francisco, CA, USA

Platform: iPhone
Game: WeRule
Scope of work: Concepts, Modeling, UV Mapping, Texture, Animation
Project Description: Created stylized characters, environments and props for highly popular iPhone Social Networking game “WeRule”.

NewToy Inc, McKinney, Texas, USA

Platform: iPhone
Game: WeRule
Scope of work: Concepts, Modeling, UV Mapping, Texture, Animation
Project Description: Created stylized characters, environments and props for highly popular iPhone Social Networking game “WeRule”.

OurStage, Chelmsford, Massachusetts, USA

Platform: Facebook
Game: NA
Scope of work: Concepts,  Illustrations, Vector Art, Modeling,  UV Mapping, Texture, 3D Animations, Game UI Design
Project Description: Created character, environment  and prop concepts; 2D illustrations ;2D Isometric vector art environments, props and assets; 3D Avatars and 3D animations; Game UI for the Facebook game.

Engineous Games, Toronto, Canada

Platform: iPhone
Game: Sketch Nation
Scope of work: Concepts, Illustrations
Project Description: Created concepts, logos and icons for the hugely successful iPhone game “Sketch Nation”.

Nimbletech, Sydney, Australia

Platform: iPhone
Game: Wolf on the Wall Street
Scope of work: Concepts, Modeling, UV Mapping, Texture, Animation
Project Description: Created characters, environments and props for the 3D iPhone game “Wolf on the Wall Street” based on the movie.

Santa Cruz games , Santa Cruz, California, USA

Platform: Nintendo Wii
Game: IGOR
Scope of work: Concepts, Low Poly Modeling, UV Mapping, Texture
Project Description: Created stylized characters and props for Wii game in the required poly count and texture size.

Gearbox Software, Plano, Texas, USA

Platform: Xbox 360
Game: Aliens
Scope of work: High Poly-Low Poly Modeling, UV Mapping, Normal mapping, Texture
Project Description: Created Hi-Poly environments for the XBox 360 game.

Corbomite Games, Tel-Aviv, Israel

Platform: PC Downloadable Game (Casual Game)
Game: Zbang
Scope of work: Low Poly Modeling, UV Mapping, Texture, Rigging, 3D Animation
Project Description: Created stylized low poly characters for the PC Downloadable casual game.

Purple Patch Studios, UK

Platform: PC Downloadable Game (Casual Game)
Game: Magic Aces
Scope of work: Concepts, Storyboards, Game UI Design, Illustrations, Vector Art, Game Layout
Project Description: Created the entire game right from concept till the final product. This included game layout, storyboards, in-game icons, game UI, game screens, game play backgrounds, world map, avatar profiles, etc.

CHOI Productions, Seoul, South Korea

Scope of work: Hi Poly Modeling, UV Mapping, Texture
Project Description: Created Hi-Poly 3D Movie Models and textures for a Korean movie.

Bukhatir Group, Dubai, UAE

Scope of work: Concepts, Storyboards, Modeling, UV Mapping, Texture, Rigging, 3D Animation, Music, Post production
Project Description: Created a 5 minute 3D animation presentation showcasing Al Dhaid Cricket Village.

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